Posts Tagged ‘photograph’
The Open Eye Gallery: Painted Photographs
Tuesday, January 17th, 2012
I went to see the Painted Photographs exhibition at the Open Eye Gallery in Liverpool today of photographs that have been retouched for use on TV and in the Press.
Due to my own stupidity and incompetence I never made it to the Open Eye Gallery before its new venue so I can’t compare it to the old space. Its new home is almost on the waterfront in a small but perfectly formed gallery with three rooms and a small shop.
There is an impressive elegance to the design. It’s a simple uncluttered space with simple wall geometry and sight lines used to incorporate the entrance, reception, retail and first gallery area into one room without the other elements impinging on the gallery space. Cleverly though the reception desk can see the retail area, entrance and first exhibition area while also acting as the payment point for the shop area without resorting to an exit through the shop design. It’s the sort of architectural design I can’t help admiring.
I read about the Painted Photographs exhibition of pictures collected by Martin Parr on the BBC website last week. Some of the commenters on the site get tangled up in the idea that this is a modern art exhibition. It’s nothing of the sort. It’s a curious insight into the way things were done before Photoshop became the ubiquitous tool of photo retouching. Its old school and fascinating for it.
There is a photograph of Mohammed Ali arriving in London with crop marks to just use his face, another of James Dean with legs painted in and one of John Lennon with just enough of Yoko painted out to make a square frame of his face. The brush work is hurried and surprisingly basic. These are pieces of work produced to illustrate a news story not pieces of art intended to be hung in a gallery.
If you’re interested in how things were done before digital stormed the world this exhibition is worth a visit. It’s a perfect for a bite sized visit for lunch if you work in the city centre or an excellent aperitif for its larger neighbours if you’re coming from further afield.
The Cold Soap Window Sill Steam Phenomenon
Sunday, December 18th, 2011

In the winter a slightly odd phenomenon sometimes happens when I do the rather mundane task of doing the washing up. When its cold outside and I fill the bowl with hot water steam produces tiny water drops all over the bar of soap on my window sill. I’ve normally only seen this at night but a few times I’ve found its happened late in the day. Tonight it was light enough to get a few photographs before the drops succumbed to gravity and ran into the soap dish.

Hardwick Hall Colonnade
Wednesday, June 15th, 2011

The Colonnade (or Loggia) at Hardwick Hall, Derbyshire.
Nighttime Hailstorm
Tuesday, May 31st, 2011

A photograph of the overnight torrential downpour and hailstorm with thunder and lightning from the bank holiday weekend just gone. You can see a few of the hailstones bouncing off the top of the street light as bright dashes flying away from it.
Pirates of the Caribbean: On Stranger Tides London Set Photograph
Wednesday, May 25th, 2011

In September 2010 on a trip to London I stumbled into the sets being built for the London sequences of Pirates of the Caribbean: On Stranger Tides at the Old Royal Naval College in Greenwich.
It’s funny how your memory can play tricks on you – I thought I had quite a few pictures of the sets but I’d only taken two. Thinking back though I’d gone a bit mad taking photographs earlier on the Thames, at the Observatory and around the National Maritime Museum by the time I got to the College my feet hurt and it was trying to rain so I put my camera away and used my eyes for looking instead.
Dark Reflections
Wednesday, May 18th, 2011

I think this is the first time DarkDwarf and I have independantly taken photographs of the same thing for our blogs. Here is a shot of the Port of Liverpool Building reflected in Mann Island Development I took a couple of weeks ago but fell through the cracks of being busy doing other things. Scarily we had almost the same title.
Hardwick Old Hall Photograph
Tuesday, May 10th, 2011

The ruins of Hardwick Old Hall, Derbyshire, photographed from below through the hedge beside The Hardwick Inn.
Accretion
Friday, March 18th, 2011

When I took this picture of buildings all jostling for space with each other on a Liverpool street I was going to just post it as a throw away picture post. However this was one of the views, with its variety of buildings from different eras, that inspired my render Accretion City. So I thought I might expand a little on the idea that pictures (especially 3D renders) need to be careful of avoiding mono culture scenery. I really like CityEngine (I think my reviews of CityEngine Indie and CityEngine Vue made that pretty obvious).
A lot of 3D scenes reveal their artificial nature because they use the same elements over and over again. I can’t remember which film it was but I do remember one of the 3D cartoons with insects films a few years ago where all the background insects looked the same. Every time I saw a group of ants in the background I knew I was watching a CG movie and it pulled me out of the story. Vue users have become so used to EcoSystems they almost forget the power the variety gives in making scenes more believable through variation.
The sample scenes are great but they tend to create models of settlements that are very mono culture in nature. Even when they feature different types of area they tend to be of one era. CityEngines way of creating models of a city is great but they aren’t settlements that grow over time – and trying to making them do that is a task that would scare me and probably wouldn’t have huge benefits. So the trick will be to include a variety of building types to make it seem a model has grown over time. That will include creating models that fuse multiple styles so the old can be extended sometimes in a way that would have Prince Charles talking about carbuncles if these were real buildings.
Anyway somewhere along the lines before I’d finished writing what should have been a complete post I was struck by how I don’t just think this way for 3D stuff but also when I’m world building for stories or games. In fact I went as far as writing up a formalised way of doing that when I put together STEEPVM. Thats quite a formal method and I know that most of the time the ideas for a setting layer themselves by accretion until, hopefully, I have something believable.
Thankfully I don’t have to create some sort of procedural set of instructions for this to work. However I do have to be careful of the trap that lies in wait – a curate’s egg setting.
It is far too easy to be lured by lots of shinny, shinny ideas and to throw them all into a setting and be left with a mess. I hate to pick on one particular target but the RPG Waste World seemed to me to suffer baddly from this. On the flip side I was really pleased when Nightfall Games posted on their new(ish) forums that they won’t be updating SLA’s technology because at the moment, for me, its achieved a level of accretion without tipping over into being a mess.
I was starting to write something about that when I remembered I’d written Leave out the (Steampunk) Kitchen Sink last year so I’ll not go back over that old ground again…


