Posts Tagged ‘impworks’
impworks Now with Added Social Media Buttons
Friday, August 19th, 2011
I’ve had a little fiddle round with this site to add Google +1 button, Tweet Button and Facebook like. Not because I exepect anyone to use them but so I can use all three in anger. The formatting needs a bit of work still but all three seem to be working.
Don’t Make the Little Guy Angry…
Tuesday, July 19th, 2011
…You’ll not like him when he’s angry.

My avatar was mistaken for a goblin’s mugshot and he really isn’t happy about it. First he’s never been in trouble with the law. So they don’t have his DNA, clawprints or photograph on file. Secondly he’s not a goblin: Goblins don’t have tails or wings – at least not the goblins he’s come across.
Rebuilt Site
Monday, April 4th, 2011
Just finished an under the hood (no visible changes on the surface yet) rebuild of impworks. The big bonus being this site is now clean of a couple of years of junk messing around and I have a separate development site I can mess up to my hearts content.
Accretion
Friday, March 18th, 2011

When I took this picture of buildings all jostling for space with each other on a Liverpool street I was going to just post it as a throw away picture post. However this was one of the views, with its variety of buildings from different eras, that inspired my render Accretion City. So I thought I might expand a little on the idea that pictures (especially 3D renders) need to be careful of avoiding mono culture scenery. I really like CityEngine (I think my reviews of CityEngine Indie and CityEngine Vue made that pretty obvious).
A lot of 3D scenes reveal their artificial nature because they use the same elements over and over again. I can’t remember which film it was but I do remember one of the 3D cartoons with insects films a few years ago where all the background insects looked the same. Every time I saw a group of ants in the background I knew I was watching a CG movie and it pulled me out of the story. Vue users have become so used to EcoSystems they almost forget the power the variety gives in making scenes more believable through variation.
The sample scenes are great but they tend to create models of settlements that are very mono culture in nature. Even when they feature different types of area they tend to be of one era. CityEngines way of creating models of a city is great but they aren’t settlements that grow over time – and trying to making them do that is a task that would scare me and probably wouldn’t have huge benefits. So the trick will be to include a variety of building types to make it seem a model has grown over time. That will include creating models that fuse multiple styles so the old can be extended sometimes in a way that would have Prince Charles talking about carbuncles if these were real buildings.
Anyway somewhere along the lines before I’d finished writing what should have been a complete post I was struck by how I don’t just think this way for 3D stuff but also when I’m world building for stories or games. In fact I went as far as writing up a formalised way of doing that when I put together STEEPVM. Thats quite a formal method and I know that most of the time the ideas for a setting layer themselves by accretion until, hopefully, I have something believable.
Thankfully I don’t have to create some sort of procedural set of instructions for this to work. However I do have to be careful of the trap that lies in wait – a curate’s egg setting.
It is far too easy to be lured by lots of shinny, shinny ideas and to throw them all into a setting and be left with a mess. I hate to pick on one particular target but the RPG Waste World seemed to me to suffer baddly from this. On the flip side I was really pleased when Nightfall Games posted on their new(ish) forums that they won’t be updating SLA’s technology because at the moment, for me, its achieved a level of accretion without tipping over into being a mess.
I was starting to write something about that when I remembered I’d written Leave out the (Steampunk) Kitchen Sink last year so I’ll not go back over that old ground again…
Too Many Ideas – 5 Today
Wednesday, January 26th, 2011
It doesn’t feel like five years ago today that I started my Too Many Ideas blog after being persuade it was a good idea by Kim Knox on a writers night out at the Everyman. To celebrate I could have baked a fruit cake or a chocolate cake but instead I had a look to see what the most popular posts over the lifetime of Too Many Ideas.
Vue posts dominated the successes in the early years with Vue Python for Beginners, Vue 6 Tutorial: Cloud Layer Sculpting, Punching Holes in the Sky, V5I: Vue Dynamics 0.3 – Now with Added Particle, XFrog animation in Vue 6 Infinite, Object Sequence Importer Version 0.2.4 and Things Going Boom in Vue 5 Infinite all doing well. I only really started posting photographs last year – the stand out attraction to date has to be Liverpool’s Pyramid – William Mackenzie Tomb although I’d put that down to the subject mater and not the photograph. Reviews have always been a part of Too Many Ideas Face Shop Pro – Just Not Ready for the Big Time while The Expendables surprised me with the level of interest it got last year along with my RED – Retired Extremely Dangerous and the stong ongoing performance of my Yes, Prime Minister review. I was pleased to see my Doctor Who: The Big Bang fighting for a place in my top posts. Of my gaming posts Paper House for Gamers Updated was the most popular – maybe I should be a little less niche or obscure in my topics in future.
Last but not least was one oddball post that these days would probably be a quick tweet instead of a post… Modern Mime.
Experimenting with Feedburner
Thursday, October 28th, 2010
I’ve moved the Too Many Ideas RSS over to Feedburner mostly to get a better idea of what Feedburner has to offer. The existing feed is still there and will carry on working but if you want to try the new feed you can subscribe to it on:
http://feeds.feedburner.com/impworks
The first added extra using feedburner lets me offer is subscribing to the feed by email. I’ve added the form to my site – its a bit ugly but changing the design breaks some of its functionality.
I’ve also added a tweet this link to my blog.
impworks FollowFriday Poll
Thursday, September 30th, 2010
I’ve been wondering about how often I do #followfriday on my twitter feed. Partly because one follower DM’d me that I don’t do them often enough and another complained last time I did one because I flooded their stream. So responding to the huge public interest on this burning issue of national interest I thought I’d take a leaf out of every red top newspapers book and run a poll…
What should I do for #followfriday on Twitter?
- Don't do #followfridays at all (60%, 3 Votes)
- Do small #followfridays each week (20%, 1 Votes)
- Carry on doing them every 100 new followers (20%, 1 Votes)
- Do #followfridays more often (0%, 0 Votes)
- What's #followfriday? (0%, 0 Votes)
- What's twitter? (0%, 0 Votes)
Total Voters: 5
The small print: Please note that the management reserves the right to completely ignore the outcome of the poll unless it suits me. Entrants must meet the eligibility requirements as specified in the interaction terms and conditions. Failure to meet the eligibility requirements may result in an entry being invalid and/or forfeiture of any prize. You can complete the poll by filling out the form above. Sending a message in a bottle via the ocean to arrive not later than the closing date of the poll is not a method of participating in the poll. That none binding resolutions are not binding. That the sky is blue, grass is green. That elves work in a chip shop. Or is that Elvis? I don’t know I’ve never been to that chip shop.
Fourth Theatrical Lighting Rig Revised
Tuesday, August 24th, 2010

Just finished rendering fresh images for a revised version of my fourth theatrical lighting rig tutorial.
Gzip Go Faster Stripes
Wednesday, April 14th, 2010
In an effort to make this site a bit more of a Quatro and less of an Austin 1100 I’ve painted gzip go faster striped down the side of all the html, css and js files it serves up tonight.
Downloads Fixed
Saturday, January 30th, 2010
My apologies to anyone who was trying to download anything directly from impworks. I managed to knock out the download handling so all the links were broken. It’s up and running again now.
