Posts Tagged ‘fantasy’
RPG Second 11
Thursday, May 12th, 2011
Or 11 Games every gamer might want to have a look at playing before they fail their saving throw vs. Death
Here are eleven RPGs I love but that didn’t quite make the First 11 RPGs list mostly because I’ve not played them.
Agone – I’ve never actually played Agone but loved the look of the books.
Buck Rogers in the 25th Century – The first game I ever ran and I still have a soft spot for it although I’ve not run it in 20 years. However it has many of AD&D 2nd Editions flaws so sadly its on the second 11.
Colonial Gothic – I’m always shocked at how few historical periods have RPGs. Its like RPGs are turned on their head compared to wargaming and fiction where SF / Fantasy are nice compared to many other periods. Colonial Gothic dares to go into a period few other games had gone into before and in an interesting way. Saddly I’ve not had a chance to play it.
Dark Conspiracy – One of the games I turn to when I want inspiration for how it should be done but I’ve only ever played a couple of sessions so I don’t feel I can put it on the first 11.
Original D&D / AD&D (2nd Edition) – I started playing just as 2nd Edition hit the shops but I always felt there was something about it that needed cleaning up. Similarly Original D&D which I like had flaws that needed fixing. Which 3rd Edition did hence it being on the first 11 list.
Hero – Like GURPS (see below) this was just too crunchy for me. I love the source material though.
In Nomine – I’ve played this and enjoyed it but when I was making the first list and second list I kept forgetting it and having a nagging memory of it. Twice I remembered it and it slipped away. I ended up having to go through all my RPGs to work out which one I was forgetting and then add it right away. So on that basis it only makes the second eleven.
GURPS – This has to be here for the quality of the sourcebooks. However the systems a bit heavy for my tastes and I struggled to run it.
Macho Women with Guns – Just for the title and the humour. I’m told it plays well but I’ve never had the pleasure.
Millenniums End – Dared to be an RPG without magic or the supernatural – again sadly somehow I’ve never actually played it so it didn’t qualify for the main list.
Trail of Cthulhu – Another game I’ve just not played enough to really feel I can say either way although I like what I’ve read.
Reserve: For Fairy Queen or Country – Loved the setting idea and wish TSR had given it more air to breath but another game I’ve never really had chance to try.
Second Reserve: Warhammer Fantasy Roleplaying – High character mortality in games college meant I never really got the chance to play this enough to decide if I liked it or not. Plenty of opportunity to try out the character generation system though.
Ragnarok 57
Wednesday, May 19th, 2010

Ragnarok Issue 57 (The Magazine of the Society of Fantasy and Science Fiction Wargaming) landed through my letter box today. My article for BTRC’s SLAG! appears along with a variety of fantasy and science fiction wargaming goodness.
Fall of the Goblin Empire
Thursday, April 29th, 2010
Fall of the Goblin Empire (FoGE) is my entry for the SFSFW’s fantasy wargaming competition. A game of goblins and their varigated, varied and highly unreliable flying machines. Here are a couple of the opening paragraphs that set the scene for a game of goblins going up-tiddle-ee-up coming down-tiddle-ee-down-down…
Ask anyone and they will tell you Goblins are mad, bad braggers, they have an anger in their eyes and can’t hold their drink. What most won’t tell you is they’ve good reason. When chroniclers write out the ages of the world somehow the age of
goblins gets misplaced. Yet there was a time (as any drunk goblin will tell you at length) when the little green folk ruled all the world and everyone in it for over a thousand years. Of course no one pays any attention because who believes a drunk goblin?Yet it did exist for a thousand years. Eventually, as happens to all empires, the great goblin empire lost its grasp on the land. In its last days the goblins retreated to the floating isles protecting their most valuable asset: the magical metal goblinic
famed for its ability to lift many times its own weight off the ground. They were fortunate that the islands also produced some iron, flax cloth, vast mounds of guano and some natural gasses. There they fell back into ancient tribal feuds and so the
goblin empire fell. Soon after that they turned to the bottle.
Solomon Kane Review
Saturday, February 27th, 2010

Just back from a night out with some friends for a meal and then on to see Solomon Kane at the Odeon in Liverpool 1. Before I get to the film good to see that the Odeon seems to have improved since the last couple of times I’ve been there. The cinema was clean and had enough staff.
Solomon Kane’s plot doesn’t stand out from other fantasy films. Where it does stand out is setting and acting. First the setting is unusual: early 17th century England with a mix of witchcraft, sorcery and puritans. It’s not history but it is a lot of pulp fun. I know some reviews have been upset by anachronisms. Again this is pulp fiction not historic re-enactment. Stop worrying about the flag being wrong – most of the audience don’t know and would have needed an explanation of who the ships belonged to if they’d flown a flag other than the union jack. That explanation would have been far more grating and story destroying than a flag being flown early.
Solomon Kane’s cinematography and design is of the mud, rain and dirt school previously used for films like Bother Hood of the Wolf and Plunkett & Macleane. The CGI is competent and doesn’t distract by being overly flashy.
The action is built up of small scale skirmishes but then, that is more in fitting with the setting. Anyone worrying about the flag ought to be even more worried about explaining away a major uprising during the last years of Queen Elizabeth’s reign rather than a little local difficulty. Sticking with small skirmishes also allows the action to remain personal, focussed on Kane.
As with the plot the dialogue is clichéd peppered with biblical quotes which could have been disastrous. The quality acting which delivers the lines straight without slipping into camp manages to turn lines like “Hold you dogs!” into pulp gold. Kane’s West Country accent was also a joy – forget songs about combine harvesters it added yet more flavour to the film.
Solomon Kane isn’t going to be to everyone’s taste. Reading some reviews its pulp sensibilities clearly upset some: it play fast and loose with history in a way that upsets those obsessed with the colour of epaulettes on uniforms; it upsets Robert E Howard purists; it upsets big spectacle fantasy fans by being small and personal.
Personally I thought it was a fun film and I’ll be picking up on DVD and hoping for a sequel.
Ragnarok 55
Wednesday, August 26th, 2009
The latest issues of Ragnarok (The Magazine of the Society of Fantasy and Science Fiction Wargaming) arrived by post today. An interesting mix of articles including Daleks, Zombies, SF Armoured warfare, Fantasy Naval and Luna Exploration alongside the regular rules and miniature reviews.
My article, The Panzerfauste Song Book, takes up more pages than I thought it would. If I’d realised how long it is I’d have split it in two!
The SFSFW’s been busy on the WWW today launching the SFSFW blog and SFSFW twitter to go along with the existing SFSFW web site and SFSFW Facebook page.

