Posts Tagged ‘Dirk Dangerous’
Dirk Dangerous and the Giant Balls of Doom now Available at DirkDangerous.com
Saturday, December 18th, 2010
It’s over a year since Astonishing Adventures #8 came out including Dirk Dangerous and the Giant Balls of Doom. I think that’s long enough to leave it before posting the whole story here. So now available for your delectation and delight the first adventure of Dirk Dangerous and his companion Johnny – Dirk Dangerous and the Giant Balls of Doom.
Works in Progress Update
Sunday, October 3rd, 2010
I realised I’d not posted a progress report on any of my writing for ages. Its far too easy to update twitter and forget to mention stuff here.
I finished a completely rewritten draft of the Role Playing Game that’s been occupying a lot of my writing time for the last year. The plan was to make it leaner and more focused. This draft came in 7000 words longer and exactly the same number of pages so it isn’t leaner. However it is now more focussed with more detail where it was needed. So I need to circulate it and see what reaction it gets.
I took a look at the reworked opening to NitS that I wrote last year. I hate it so I need to go back to square one. The core story of NitS is written (although it will need a thorough edit at some point) but I’m struggling with the outer story as NitS takes the form of an investigation of the story. Still it’s not a lost cause.
I scribbled down the first few pages longhand of a short story on Thursday night that came to me thinking about some of the pictures in Exposed at Tate Modern. Discovering the book for the exhibition was a lot cheaper on Amazon than at the Tate I’ve ordered a copy as additional inspiration. That’s my excuse and I’m sticking to it.
I’ve a couple of Dirk Dangerous short stories I must post up over on the Dirk Dangerous web site. I must try to find a pulp zine since Astonishing Adventures Magazine really seems to have gone (although I’m happy to be corrected on that). I’ve a good stand alone DD story that needs finishing and I’d like to continue the serial adventure I began by accident to see where it winds up.
I’ve been scribbling some notes on a very old idea for an RPG that has overtones of The Prisoner; The Invaders; and Health and Safety films. The system for it is very lightweight. The big idea is that the setting should be mostly detailed on a large map of the key location with lots of margin notes and scribblings.
Why I Write Reviews
Monday, August 2nd, 2010
Why do I write what I call reviews?
The short answer: Because it helps me think about my own writing.
The long answer:
I used to write what I’ll call proper reviews, they’d appear in Valkyrie and Ragnarok. My review of 7th Sea produced at short notice got me the writing gig with Valkyrie so even though reviewing wasn’t what I’d set out to do I thought it was important to carry on and do the best job at it I could. I’d think long and hard about them. I’d spend hours carefully reading a product (and if possible playing it). I’d consider the presentation, the content, the quality of the writing, the cost, its originality, production issues and a hundred and one other factors. I’d try and give a balanced and fair assessment.
Then I had a run of what I will call issue reviews. A publisher wasn’t happy with a review because I wasn’t their target market so I couldn’t apparently understand their product. A book I reviewed that was ok but not exceptional and had a flaw won an award after sending high value goodie bags to the voting panel. Having been asked to review a product for a magazine I’d not written for before I was told the review wouldn’t be used as they’d just signed a big advertising deal with the publisher and they didn’t think it was favorable enough. Which was funny because I’d really worked hard to find good things in a product that I know retailers couldn’t sell. It stank and it sat on game shop shelves.
So I stopped writing serious reviews.
I’ve been asked to occasionally for magazines and websites. It might be good self promotion and get me some writing opportunities but I’m just not interested in running into the political side of it again.
Now what I label as reviews here are more after action reports. I try not to spend too long on them (although some still take a couple of hours to write). I try to keep them personal – they are after all just my personal opinion. I use the review label as a convenient way of lumping them all together to make them easier to find. Maybe someone will be saved from wasting a turkey or will enjoy my insight. I hope so because they do get a reasonable number of visits and visitors seem to spend time reading them.
Still that doesn’t explain why I write them. I don’t see them as a great self promotion tool. I write them to help me think about my own writing and game design. By thinking about a Doctor Who episode or a film sometimes I see how to improve my own work. I wrote about Krod Mandoon and the Flaming Sword of Fire and I knew where the script I’d written had gone wrong (using silly names and anachronism). I’ve still not worked out what to put in their place but I think the script is tighter and funnier now without them (although one character is still called Snot because it just fits).
Sometimes the best thing happens. I’ll get a good idea. Not a simple rip off of someone else’s concept but a genuine tangential idea. That moment when you’re watching something and you think you know what’s going to happen and then something else happens. Sometimes those original ideas can take on a life of their own. For example recently I had watched a Doctor Who episode and was writing up my thoughts. That’s when I had a Good IdeaTM. I’ve had a bad guy (originally a Darklord for a Ravenloft domain) floating around for a long time that I could never find a way to spin a story around and while I’ve been writing that review I now know how to make them work. The only problem I have is they’d be fun for a Ravenloft adventure but they also fit in with a Dirk Dangerous story I’d got floating around. I don’t suppose I can get away with using the same idea twice
Speed – the Modern Mercury
Tuesday, June 29th, 2010

Above the main door into the Georges Dock Ventilation Tower and Central Station is this statue: Speed – the Modern Mercury. The relief in Portland Stone (one of my favourite construction materials) is seven meters tall including the base. It was designed by Herbert J. Rowse and the sculptor was Edmund C. Thompson assisted by George T. Capstick.
It is just one of the details on the art deco structures of the Mersey Road Tunnel that show the egyptian styling Sir Basil Mott, J. A. Brodie and Herbert J. Rowse included in the designs. For example each of the ventilation shafts takes the form of a stylised obelisk. The tunnel was constructed between 1925 and 1934 during the Egyptian craze following Howard Carter’s discovery of the tomb of Tutankhamun in 1922.
I have an incomplete Planet of Danger short story Dirk Dangerous and the Mummy that features a climax in the tunnel.
Dirk Dangerous and the Giant Balls of Doom now in (Virtual) Print
Wednesday, December 30th, 2009
Astonishing Adventures Magazine #8 is out now. Find out how to get it at DirkDangerous.com.
