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Too Many Ideas - Archive for the ‘Role Playing Game’ Category

Yarn RPG 0.1

Wednesday, December 10th, 2014

Yarn is pretty simple mash up of WaRP System and DramaSystem.  This is a pretty early draft and at the moment I’ve not really done a lot more than trying to pull the two SRDs together and try to iron out some of the join marks.  There are no series pitches in version 0.1 I hope […]

Bronze Age Pocket Junk

Sunday, April 13th, 2014

I’ve incorporated this blog post into a new page on Pocket Junk.

The Raid Notes for Role Players

Friday, May 25th, 2012

With some films I find the fun is trying to pick a game that would best fit gaming the film.  The Raid isn’t one of those films.  With the raid the question I find myself asking is how many games can it be fitted into as a scenario? At the most obvious level it’s a […]

Building Maps for Role Playing with Vue

Monday, February 13th, 2012

I quite often make maps and other diagrams for games I’m running using Vue and other computer graphic software.  Over the weekend I was messing around with GeoControl2 and it randomly produced a landscape I quite liked the look of but I don’t have a game it fits with at the moment.   So I thought […]

Are Zombies Past their Sell by Date?

Thursday, October 7th, 2010

Now a few years ago a famous game designer pointed out that all successful RPGs include zombies.  I think it was Robin D Laws but I could be wrong.  This was extended by others to suggest that a game could be made a success by including zombies.  Back then zombies were the preserve of horror […]

Leave out the (Steampunk) Kitchen Sink

Monday, August 9th, 2010

Daneofwar asked a question on Twitter in the middle of Sherlock on Sunday night… Why are fantasy ideas of settings based on the 19th century always so unoriginal? Steampunk blah blah blah goggles blah blah blah. I didn’t have time for a long answer then (too busy watching Sherlock) but I think Brian has touched […]

Variations on the Difficulty Theme

Thursday, May 20th, 2010

In The Danger of Difficulty Despair – With Graphs I talked about the risk of a game suffering from boring encounters if the difficulty progression was always identical.  I showed, with the aid of graphs, how linear encounter difficulty combined with character improvement at the end of each adventure could create a universe which sees […]

The Danger of Difficulty Despair – With Graphs

Thursday, April 8th, 2010

I was going through some very old gaming files from when I was at college and came across some notes on designing the difficulty of encounters in a tabletop role playing game. A few weeks ago I questioned if Role Playing Games Need XP and the notes reminded me that in a game with experience […]

Open the Door Updated

Wednesday, March 31st, 2010

I’ve added entries for Dark Conspiracy, Twilight 2000 and Babylon 5 to the Open the Door page.

Do Role Playing Games Need XP?

Thursday, March 18th, 2010

When making rules for a role playing game there is the ongoing balancing act between narrative and simulation.  Both of which ultimately need to create fun.  At one extreme you’ve a game like Over the Edge with very lightweight rule system and at the other end you’ve got rules heavy, simulation game like Rolemaster.  Both […]

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