Archive for the ‘Lighting’ Category

Vue 9 Sea Monster

Friday, December 3rd, 2010

Last night I started messing around with a picture I was messing around with in Vue 7. I was never 100% happy with the lighting of the original. The monster was too visible – I wanted it to be lurking and menacing. Now Vue 9 has the wonderful new relighting feature so I made a small render of the scene and then saved out 21 variations. I varied the lighting seven different levels of intensity. I also varied the sunlights colour to a blue and a green hue from the white it was in the original. To illustrate the effect here is a quick contact sheet I knocked up.

Vue 9 Sea Monster Variations

These two are late additions suggested by @WastexGames…

Sea Monster Variations - Orange

Sea Monster Variations Orange

Sea Monster Variations Red

Sea Monster Variationsv - Red

I’m torn over which one to go with so here is a quick poll that will run till Sunday night to see what you think (or leave a comment if you’d prefer) – you can pick more than one picture if you like several.

Which of the Sea Monster Pictures do you like?

  • Lighting 5.0 Colour Blue (25%, 3 Votes)
  • Lighting 5.0 Colour White (25%, 3 Votes)
  • Lighting 2.0 Colour White (25%, 3 Votes)
  • Lighting 1.5 Colour White (17%, 2 Votes)
  • Orange (8%, 1 Votes)
  • Lighting 0.25 Colour Blue (8%, 1 Votes)
  • Lighting 5.0 Colour Green (8%, 1 Votes)
  • Lighting 1.5 Colour Green (0%, 0 Votes)
  • Lighting 1.5 Colour Blue (0%, 0 Votes)
  • Lighting 2.0 Colour Green (0%, 0 Votes)
  • Lighting 2.0 Colour Blue (0%, 0 Votes)
  • Lighting 0.25 Colour White (0%, 0 Votes)
  • Lighting 1.0 Colour Blue (0%, 0 Votes)
  • Lighting 0.25 Colour Green (0%, 0 Votes)
  • Lighting 0.5 Colour White (0%, 0 Votes)
  • Lighting 0.5 Colour Green (0%, 0 Votes)
  • Lighting 0.5 Colour Blue (0%, 0 Votes)
  • Lighting 0.75 Colour White (0%, 0 Votes)
  • Lighting 0.75 Colour Green (0%, 0 Votes)
  • Lighting 0.75 Colour Blue (0%, 0 Votes)
  • Lighting 1.0 Colour White (0%, 0 Votes)
  • Lighting 1.0 Colour Green (0%, 0 Votes)
  • Red (0%, 0 Votes)

Total Voters: 12

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Eighth Vue Theatrical Lighting Rig Updated

Tuesday, September 28th, 2010

Figure lit by spotlights from each side

It’s that day of the week again.  Here is my 8th updated Vue lighting rig which this week uses two lights shining horizontally on a figure.

Seventh Vue Lighting Rig Update

Tuesday, September 14th, 2010

Here is the now regular update for a Tuesday of one of my old Vue lighting rigs: tonight’s features Spotlights at 45 degrees from the Front and Back.

Sixth Vue Lighting Rig Updated

Tuesday, September 7th, 2010

Figure lit by two spotlights from the side at forty-five degrees to the horizontal

I’ve just posted my latest revised theatrical lighting rig tutorial for Vue… Two Spots 45 Degrees From the Side.

Fifth Vue Theatrical Lighting Rig Revised

Tuesday, August 31st, 2010

Twin Spotlights Slightly to the Side lighting a figure

I’ve just posted my latest revised theatrical lighting rig tutorial for Vue… Two Spots Slightly to the Side.

Fourth Theatrical Lighting Rig Revised

Tuesday, August 24th, 2010

Single point spotlight in front demonstration

Just finished rendering fresh images for a revised version of my fourth theatrical lighting rig tutorial.

Third Vue Theatrical Lighting Rig Updated

Tuesday, August 17th, 2010

Single Point Spolight Slightly Behind Blue Volumetric

I’ve posted the third revised lighting tutorial tonight ~ Single Spot Slightly Behind.

Second Lighting Rig Updated

Tuesday, August 10th, 2010

Figure lit with single point spotlight overhead

I’ve updated the second of my old theatrical lighting rig tutorials tonight: Vue Lighting Rig: Single Spot Slightly to One Side with fresh renders and some small revisions to the text.

Vue Lighting Rigs

Tuesday, August 3rd, 2010

Figure lit with single point spotlight overhead

Three years ago I ran a series of posts on my blog of different lighting rigs for use with Vue, mostly based on simple theatrical rigs.  I’m in the process of updating them with new renders and creating pages in my site for them.  The first one is now available Single Spot Overhead.  I’m also going to (when I get time) add some more rigs.

Making a Searchlight in Vue

Wednesday, September 24th, 2008

Vue doesn’t have a parallel light source that creates a fixed width beam so making search lights and other lights with parallel edges requires a little work. Here is one way I’ve used, it may not work for all situations but it works for some. All the values I give here are those I used to make the example picture (above).

We need to allow a light placed under the ground to shine through it. Select the ground in your scene. Select the material applied to the ground. In the Advanced Material Editor in Effects uncheck Cast Shadows. You’ll need to do this for any objects that might block the beam of light your going to create, so in my simple example above I had to uncheck it on the red material on the Cylinder too.

If you need these objects to have shadows in your picture you’ll have to create two renders (one with the light beam but without shadows and one without the light beam and with shadows) and then composite the two images.

We’re going to use a little geometry to make the beam look like it has parallel edges even though it doesn’t. Now create a spot light in Vue. Place it under the ground shining upwards at a Z position of -500m. Now set the spot lights spread to 0.25 degrees and its power to 500.

In the light editor enable volumetric lighting and increase the Intensity to 10 by typing it into the box.

Now when you render the picture you should get a beam of light shining from the ground with fairly parallel edges.

That will do for a lot of scenes but what if you need the light to appear to start from an object that can be seen under, like the crude example below?

The trick here is to use Variable colour in the light editor. Select the spot light and go into the light editor and select the Lighting tab. Now right click the color map and select Edit Color Map. Create a New keycolor at -1 and set it to black. Create another at -0.8 and set it to black. Create a third at around -0.6 and set it to white then drag the keycolor to the left so it is right up against the one at -0.8. Set the Key color at 1 to white too. Set the cut off distance to 5km. Now by tweaking the lights Z position move it till it appears to shine out of the object but not appear under it. In my example I put it at -480m.

You can also use these tricks to make headlights that shine from a car’s headlights that don’t start as unrealistic points or for street lamps.

I’ve posted a 200K Zip file with the two scenes in to get you started: vuesearchlight.zip

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