Too Many Ideas - Archive for June, 2016

7th Sea 2nd Edition Likely Number of Raises

Saturday, June 25th, 2016

7th Sea 2nd edition uses an interesting mechanism to decide how well a character does with an action.  I wanted to have some idea of how many raises a starting character is likely to have depending on their Trait, Skill and any bonus dice they might get.  So I ran some simulations earlier using a […]

7th Sea 2nd Edition Traits

Saturday, June 4th, 2016

Just a few thoughts about the patterns of points that can be assigned to Traits in 7th Sea 2nd Edition. In second edition the rules create only a few possible patterns for assigning numbers that make up a character’s Traits. Here they are ordered by highest Trait first… Trait Total Points A B C D […]

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