Thinking With Numbers

January 31, 2006 9:18 pm

I’ve decided that in the game with no name each character (which for a wargame is one figure) has three things that define them.

Their Ability will be a number that represents their overall competence at doing things. This shouldn’t change during play.

Their Bravado will be a number that reflects if they can carry on or not. This will change during play when they are injured, scared or otherwise hindered.

Along with these two numbers they can have Characteristics. Characteristics include anything else that is relevant about them such as skills, natural aptitudes and contacts.

I’m not going to have a point system for buying these instead leaving it to the player’s discretion. I may work one out later but to start with it just adds to the complication and detracts from writing a game to tell stories.

Ability and Bravado will go from 1 to 10 and Characteristics (if they have a score) will go from 1 to 5.

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