• Home

impworks - Mark Caldwell's website

Welcome to impworks

Welcome to impworks, my personal web site. Here you can find some of my pictures, role playing games, wargames, articles and other writing. There are python scripts and tutorials for users of e-on software’s Vue which I make most of my pictures in. In the words sections you’ll find articles I’ve written for the Society of Fantasy and Science Fiction Wargamers’ Journal Ragnarok, the role playing magazine Valkyrie and short stories for Astonishing Adventures Magazine. If you want to know more about me or wonder why this site is called impworks and not Mark Caldwell’s website the About section is the place to look. I’m a websites developer and in websites you can find a few of the websites I’ve worked on.

Latest from my blog

Yarn RPG 0.1

December 10, 2014

Yarn is pretty simple mash up of WaRP System and DramaSystem.  This is a pretty early draft and at the moment I've not really done a lot more than trying to pull the two SRDs together and try to iron out some of the join marks.  There are no series...

Little Girl Giant from Overpass - Giant Spectacular Liverpool 201

July 26, 2014

A tiny gallery of three photos of the Little Girl Giant taken from the flyover in Liverpool after the bus was diverted yesterday. Pictures aren't perfect as there was lots of reflection on the glass but I like them.

Grandmother in St George's Hall - Giant Spectacular Liverpool 2014

July 24, 2014

After an unsucessful attempt to visit St George's Hall on Wednesday lunchtime (the queue was over an hour long) I made an early morning visit today to beat the crowds.

You can read all of my blog here at impworks

My Twitter

Read @impworks on Twitter

What's new at impworks

Vue Python: Working with the Camera Settings

First we need to get the camera object. Here is a quick example of selecting a camera called Main camera. Then we use ToCamera to get the VUECamera Class object so we can manipulate the camera specific settings. Once we have a VUECamera Class object...

Serpentine Pavilion 2013

Where the 2012 Pavillion went underground, keeping a low profile, and the 2011 Pavillion was a black block on the outside the 2013 is above ground, light and quite tall.  In some ways it reminds me of early vector computer graphics.  

Serpentine Pavilion 2012